Yitch1 Config

Xiz

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Anyone done this?

Hows u do:

Building on a post by Mantheharpoons on GotFrag eSports Forum, I have tweaked a stock multiplayer configuration for CoD4: MW to produce a config that will pump out the fastest frame rates my rig can possibly make and still get acceptable graphics. Note that I have only tried this out on an NVidia system and your results will vary.

You can use this config to do your own tweaks and optimize it for your rig.

One of the reasons I wanted to get a fast frame rate was so that I could try and do some of those great jumps that Pedsdude over at CoDJumper.com has been talking about. For some of those jumps you need a frame rate that exceeds 125. In fact, the CoDJumper folks always recommend your system get to 333 fps. While I cannot get 333 fps on my NVidia 7900 GTX, I can get 180-190 fps fairly steady in outdoor maps with the config below.

You may remember the Dko5 config that was posted a few weeks ago. With the latter config I would only get 125 fps (typically) outdoors.

This is an outstanding improvement: almost 60 additional fps! Of course, all the kudos must go to Mantheharpoons.

Here is a comparison of a stock, Dko5 and the Yitch1 configuration. I set up the screenshot in one of the most demanding views possible. Right in front of the burning tanks in the Ambush map. My frame rate plummets at this location. The Yitch1 config, stays in the white whereas Dko5 and Stock are all deep in the red.

Here is a line by line comparison of the differences between the Yitch1 and dko5 configuration.

seta cg_blood "0" was 1
seta cg_headIconMinScreenRadius "0.015" was 0.02
seta cg_marks "0" was 1
seta cg_scoreboardHeaderFontScale "0.35" was 0.30
seta cg_scoreboardWidth "500" was 400

seta com_maxfps "0" no change, but note, set this to a fixed fps for best results 125, 333 ...etc.

seta compassFriendlyHeight "18.75" was 15
seta compassFriendlyWidth "18.75" was 15
seta compassObjectiveArrowHeight "20" was 16
seta compassObjectiveHeight "20" was 16
seta compassObjectiveRingSize "80" was 64
seta compassPlayerHeight "18.75" was 15
seta compassPlayerWidth "18.75" was 15
seta fx_marks "0" was 1
seta fx_marks_smodels "0" was 1

seta hud_fade_ammodisplay "0" was 8

seta r_displayRefresh "100 Hz" no change, but for all you LCD monitor folks, you should set this to 60 Hz or whatever your max frequency is.

seta r_gamma "1.50" This is set to be the mid range of the three gamma binds set in the config.

seta r_glow_allowed "0" was 1

seta r_mode "800x600" My resolution. You can set it to whatever you like.

seta r_normal "1" was 0
seta r_picmip "0" was 3
seta r_rendererPreference "Shader model 2.0" was default
seta r_texFilterAnisoMax "4" was 15
seta r_texFilterMipMode "Force Bilinear" was "Unchanged"
seta rate "25000" was 5000

seta sm_maxLights "4" was 1

seta snaps "30" was 20, note that snaps is server side set. Most servers used 20 maximum. But it doesn't hurt to set it to 30 - in case the server supports the higher data stream.

seta sys_configureGHz "2.92348"
seta sys_cpuGHz "3.01069"
seta sys_gpu "NVIDIA GeForce 7900 GTX"

Above...my rig specs...when you load this config, these will change to suit your system.

To run this config, try these steps:

STEP 1.

Before you read any further, if you want to try out this modified configuration, please make a backup of your player profile folder. Just copy it in the same \players\profiles directory.

For example, if your folder was called "Playername", just copy the whole folder and call it "Playername2", say. Now you can modify the contents of Playername and if you bugger things up, you can always revert back to the original saved configuration.


STEP 2.

Load this configuration (right click on link and Save As) Yitch1 config

Copy the existing config_mp.cfg file in the player directory. Copy the Yitch1 config over the original config_mp.cfg.

Below, you will find an abbreviated listing of it.
Please modify the items highlighted in red, if you wish. For example, copy *your* binds overtop of the binds in the supplied configuration. These are my binds...so, if you wish to play with your own key settings, copy the binds stored in your saved configuration file overtop these. As well, you should change the player name to your own tag.

// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind 4 "+smoke"
bind 5 "+actionslot 3"
bind 6 "+actionslot 4"
bind 7 "+actionslot 2"
bind ` "toggleconsole"
bind A "+leanright"
bind C "gocrouch"
bind D "+back"
bind E "+forward"
bind F "+moveright"
bind G "+smoke"
bind N "+actionslot 1"
bind R "+breath_sprint"
bind S "+moveleft"
bind T "+activate"
bind V "+leanleft"
bind W "togglecrouch"
bind Y "chatmodeteam"
bind Z "chatmodepublic"
bind ~ "toggleconsole"
bind PAUSE "toggle cl_paused"
bind CTRL "goprone"
bind SHIFT "+melee"
bind F1 "vote yes"
bind F2 "vote no"
bind F4 "+scores"
bind F12 "screenshotJPEG"
bind KP_END "r_gamma 1.20"
bind KP_DOWNARROW "r_gamma 1.50"
bind KP_PGDN "r_gamma 1.80"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+frag"
bind MOUSE4 "+reload"
bind MOUSE5 "weapnext"
bind MWHEELDOWN "+stance
"

seta ai_corpseCount "5"
seta cg_blood "0"
seta cg_brass "0"
seta cg_centerPrintY "-60"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "4"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "1"
seta cg_drawCrosshairNames "1"
seta cg_drawFPS "Simple"
seta cg_drawFPSLabels "1"
seta cg_drawFriendlyNames "1"
seta cg_drawLagometer "0"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_enemyNameFadeIn "250"
seta cg_enemyNameFadeOut "250"
seta cg_fov "80"
seta cg_friendlyNameFadeIn "0"
seta cg_friendlyNameFadeOut "1500"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 204"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconMaxRangeFlash "500"
seta cg_hudGrenadeIconMaxRangeFrag "250"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 180"
seta cg_hudStanceHintPrints "0"
seta cg_hudVotePosition "5 220"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "0"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks "0"
seta cg_marks_ents_player_only "0"
seta cg_overheadIconSize "0.7"
seta cg_overheadNamesGlow "0 0 0 1"
seta cg_overheadNamesMaxDist "10000"
seta cg_overheadNamesSize "0.5"
seta cg_overheadRankSize "0.5"
seta cg_predictItems "1"
seta cg_scoreboardBannerHeight "35"
seta cg_scoreboardHeaderFontScale "0.35"
seta cg_scoreboardHeight "435"
seta cg_scoreboardItemHeight "18"
seta cg_scoreboardPingHeight "0.7"
seta cg_scoreboardPingWidth "0.036"
seta cg_scoreboardRankFontScale "0.25"
seta cg_scoreboardScrollStep "3"
seta cg_scoreboardWidth "500"
seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "100"
seta cg_ScoresPing_LowColor "0 0.74902 0 1"
seta cg_ScoresPing_MaxBars "4"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "0"
seta cg_weaponCycleDelay "0"
seta cg_weaponHintsCoD1Style "1"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_connectionAttempts "30"
seta cl_freelook "1"
seta cl_maxpackets "100"
seta cl_maxPing "800"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_hunkMegs "512"
seta com_introPlayed "1"
seta com_maxfps "0"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassDebug "0"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "1500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxHeight "70"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveMinHeight "-70"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0 0 0 0.5"
seta con_inputHintBoxColor "0 0 0 0.5"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "0 0 0 0"
seta con_outputSliderColor "1 1 1 1"
seta con_outputWindowColor "1 1 1 0.5"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 "M16A4"
seta customclass2 "M4"
seta customclass3 "M14"
seta customclass4 "M60E4"
seta customclass5 "M4 Quiet"

seta drew_notes "4"
seta dynEnt_active "1"
seta fx_draw "1"
seta fx_drawClouds "1"
seta fx_marks "0"
seta fx_marks_ents "0"
seta fx_marks_smodels "0"
seta fx_sort "1"
seta g_allowvote "1"
seta g_antilag "1"
seta g_banIPs ""
seta g_clonePlayerMaxVelocity "80"
seta g_deadChat "1"
seta g_dropForwardSpeed "10"
seta g_dropHorzSpeedRand "100"
seta g_dropUpSpeedBase "10"
seta g_dropUpSpeedRand "5"
seta g_log "games_mp.log"
seta g_logSync "0"
seta g_oldVoting "1"
seta g_playerCollisionEjectSpeed "25"
seta g_redCrosshairs "1"
seta g_useGear "0"
seta g_useholdspawndelay "500"
seta g_voiceChatTalkingDuration "500"
seta g_voteAbstainWeight "0.5"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "0"
seta hud_fade_compass "0"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "0"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta mss_khz "44"
seta name "Jock Yitch"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta pb_sleep "500"
seta r_aaAlpha "off"
seta r_aaSamples "1"
seta r_altModelLightingUpdate "1"
seta r_aspectRatio "standard"
seta r_autopriority "1"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_depthPrepassModels "0"
seta r_detail "0"
seta r_displayRefresh "100 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dof_enable "0"
seta r_drawDecals "0"
seta r_drawSun "0"
seta r_drawWater "0"
seta r_fastSkin "1"
seta r_fog "1"
seta r_fullscreen "1"
seta r_gamma "1.50"
seta r_glow "1"
seta r_glow_allowed "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBias "0"
seta r_lodBiasRigid "-100"
seta r_lodBiasSkinned "-200"
seta r_lodScale "1"
seta r_lodScaleRigid "2"
seta r_lodScaleSkinned "4"
seta r_mode "800x600"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_normal "1"
seta r_nv_fence "0 "
seta r_nv_fog_available "0"
seta r_nv_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_nv_register_combiners "0 "
seta r_nv_texture_shader "0"
seta r_nv_vertex_array_range "0 "
seta r_optimize "1"
seta r_optimizeLightmaps "1"
seta r_optimizeXModels "5"
seta r_outdoorAwayBias "32"
seta r_outdoorDownBias "0"
seta r_outdoorFeather "8"
seta r_picmip "0"
seta r_picmip_bump "3"
seta r_picmip_manual "1"
seta r_picmip_spec "3"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_rendererPreference "Shader model 2.0"
seta r_specular "0"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Force Bilinear"
seta r_vsync "0"
seta r_zFeather "0"
seta ragdoll_enable "0"
seta ragdoll_max_simulating "0"
seta rate "25000"
seta sc_enable "0"
seta sensitivity "3.5"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "0"
seta sm_maxLights "4"
seta snaps "30"
seta snd_bits "16"
seta snd_cinematicVolumeScale "0.85"
seta snd_debugReplace "0"
seta snd_drawEqChannels "0"
seta snd_drawEqEnts "0"
seta snd_enableEq "0"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.695238"
seta sv_allowDownload "1"
seta sv_floodProtect "1"
seta sv_hostname "BASHandSlash"
seta sv_maxclients "4"
seta sv_maxPing "0"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "1"
seta sv_reconnectlimit "3"
seta sv_voice "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "4379996"
seta sys_configureGHz "2.92348"
seta sys_cpuGHz "3.01069"
seta sys_gpu "NVIDIA GeForce 7900 GTX"

seta sys_sysMB "1024"
seta thereisacow "1337"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "0"
seta ui_browserShowDedicated "1"
seta ui_browserShowEmpty "0"
seta ui_browserShowFull "0"
seta ui_browserShowNoPassword "1"
seta ui_browserShowPassword "0"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "14"
seta ui_currentNetMap "14"
seta ui_dedicated "0"
seta ui_drawCrosshair "1"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "3"
seta ui_maxclients "32"
seta ui_netGametype "4"
seta ui_netGametypeName "war"
seta ui_netSource "2"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta voice_deadChat "0"
seta voice_global "0"
seta voice_localEcho "0"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script

http://spreadsheets.google.com/pub?key=piaRin3zFL5VJrZLbe9RxeQ
 

RoyalRS

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Before joining to WM i was active player of CodJumping and there i did use yitc.
 

FiliX78

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yeah.. krazy also have wallhack for better graphics ahahah :D
 

RoyalRS

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it make u see more,u gun go bit further ni sceen and u see u arms etc..it make u looking wiew from normal 10cm more maybe
 

7casper

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OMG man wtf is that,just ask KF and Filix they are good hackers...
If you need something just ask :D
 

RoyalRS

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i had that before in my jumping profile now i havent even made binds for fps or anyting lol im so lazy
 

beeswax

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got 3 binds for the essential fps / maxpackets settings and a few binds to en- or disable shadows or the dynent_active parameter.

Btw: You can easily swith cfgs in CoD4:

- copy yitch.cfg into folder cod4/players
- Open Cod4
- Open Console
- /writecfg filename.cfg

to test yitch.cfg:
- /exec yitch.cfg

to switch back to you original cfg:
- /exec filename.cfg
 

ViRuS

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what the hell are you talking about???????

i wonder why ppl need to chage some settings , ( coz i can t change anything i m so nooob )
 

RoyalRS

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it help u to see more xD not so pipe vision anymore..more wide
EDIT:i did find way to make (A) :)D and (Bomb) icons smaller that they wont be so big and make shooting haarder
 

Bean

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Yes I've seen this a while ago..I'm currently using a cfg that Euska's geeky friend made :D I've been using it for a long time and it's nice.
 

RoyalRS

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can u use them without getting ban or someting in public/war i mean is it legal to use
 

ViRuS

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Bean said:
Yes I've seen this a while ago..I'm currently using a cfg that Euska's geeky friend made :D I've been using it for a long time and it's nice.

pass it to me lady than u ll gain a Turkish kiss, you lucky girl :D
 

beeswax

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RoyalRS said:
it help u to see more xD not so pipe vision anymore..more wide
EDIT:i did find way to make (A) :)D and (Bomb) icons smaller that they wont be so big and make shooting haarder

waypointiconheight and waypointiconwidth... lol

can u use them without getting ban or someting in public/war i mean is it legal to use
Quick answer: Yes

Long answer: Mostly yes, though there are some servers (rare) which run a so called "fair play config". That means, that you get kicked when u have changed some certain parameters. But you wont get banned or so. Just change the parameter and you can join. And: Some of the CoD4 mods change some parameters on your own... Example:

the dynent_active parameter:
Dynent = Dynamic entities. These are for example milk cans, car tires, loose bricks at some walls or the melons in Crossfire and Bog. You usually can move or destroy them, for example by shooting. But when you play promod, the dynent_active parameter is set from 1 to 0. In Promod, these objects cant be moved. When you play promod and afterwards come back to a normal server, the dynent_active parameter is not set back to 1 automatically - Everybody else can shoot a melon and see you standing behind it, but on your screen the melon is still there... :D So you have to manually set it back from 0 to 1 again. (/dynent_active 1)
 

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