there is still the time standard issue is there, the server use prediction to bring the time difference to its own standard, and more lag needs more prediction and possibly more more mistake
True, but this is a
LAG issue, we were talking about
PING. As i mentioned before, lag and ping dont have anything to do with each other. You can have a good and stable ping and lags, and you can have also a very high ping but no lags. Ping = connection distance / signal flow time. Lag = connection stability / error rate.
if the server just let us shoot at the faked image and agree with it then it's easy for all of us and nobody gets benefit.
I don't think thats's true... for example:
Imagine 2 players shooting each other, both have an identical ping of 200. Player 1 sees player 2, jumps up and shoots him with a Headshot (Instakill). From seeing the enemy until shooting him dead it takes 180 ms (very fast, I know, it's just an example). Player 2 does just the same with player 1 in 'his game reality'. After 200ms, both clients give the information to the server, that each player shot the other. What now? On player 1's game, player 2 stood somewhere, feet on the ground, and caught a bullet straight in the head. On player 2's game, he wasn't standing there but also jumping - and vice versa... So you see, there has to be a single, unique 'reality' of the game in which it is decided which player did what and when. Having each clients game as it's own 'true' reality would mean, that a large amount of interactions between the clients would fail.
and remember in reality high pinger is playing at a time later than the low pinger and what he sees is more real
low pinger is playing at a time prior to high pinger and what he sees is just the dirty imagination of the server
Sorry - either I don't understand your point or it's just the other way. The guy with the high ping has the 'dirtier' image of the servers game.
so who's got more benefit i really cant be sure but from the points i presented above it really gives me the feeling that life is easiler for high pinger
Nope, high ping = disadvantage. But as i mentioned, often a high ping is a result of a bad connection and goes hand in hand with LAGS. And having lags CAN BE an advantage to a client. Maybe you mean that?
If you don't believe me, beliefe the internet's reference to fps gaming:
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and finally...
Pls dont be mad about that, it's just a joke, m8!