/.//.beeswax
Deleted Account
Okay, so here is how it works: Every new CoD has to deliver 2-3 things (like, for example: nukes, dogs, customizable weapons, drones, Remote controlled rockets, even more customizable weapons, Kevin Spacey, tomahawks, badges, titles, skeleton masks, and what not) that attract the kids and sell the game - but the core mechanics have to be so simple and repetitive that, at 1st is easy enough for the broad masses to play the game (mainstream is where the money is), and 2nd still becomes boring after a while. Because - and that's the point - they want to sell a new CoD game in the next year. It's not their goal to make a game that's as good as possible. They want to make a game that sells as good as possible. The CoD franchise (and, hands down, the BF franchise has become just the same) is a close-to-perfect working money making machinery. Nothing more, nothing less.
The only people that would be able to break that marketing strategy would be the customers. Allow me to paraphrase a short, typical exchange of words between those customers and Activision.
CoD-Kid: "OMG ACTIVIZZN U SO SHIT DA NEW COD IS FUCK NO CONEKTION AND HAXXORS I WANTS MAH MONEE BACK AND I NEVAH BUY A COD AGAINNNN!!!11!1!"
Activision: "But look, the new CoD will have nuclear powered Robo-bees with uranium hardenend poison stings that you can shoot with your ass!"
CoD-Kid: "OMG TAKE MY MONEEEEEEYYY"
End of story.
The only people that would be able to break that marketing strategy would be the customers. Allow me to paraphrase a short, typical exchange of words between those customers and Activision.
CoD-Kid: "OMG ACTIVIZZN U SO SHIT DA NEW COD IS FUCK NO CONEKTION AND HAXXORS I WANTS MAH MONEE BACK AND I NEVAH BUY A COD AGAINNNN!!!11!1!"
Activision: "But look, the new CoD will have nuclear powered Robo-bees with uranium hardenend poison stings that you can shoot with your ass!"
CoD-Kid: "OMG TAKE MY MONEEEEEEYYY"
End of story.